

The misconception is that someone like an art lead spends all of their day as an artist. They 're more like a manager, and a good art lead is probably spending half their time as a manager. I code and then work with them whenever they need input, which makes my days kind of variable. Because they 're freelancers, their work cycles are very divorced from what I 'm doing. We work that way until something is finalized. " Start with a compliment, put the critique in the center and then end with a compliment so you 're not being a jerk. I try to use what 's called a "critique sandwich. Generally, I trust my artist or designer to do their task, they get back to me and ask how it 's looking, and I give feedback. Most of my time is spent on management tasks-anything from getting feedback from my artists to giving direction to my designers. On a good day, about a third of my day is coding. Really, I run the studio and I 'm a programmer and manager. I work primarily with freelancers as opposed to full-timers, and my CEO title largely matters only if I 'm talking to investors. MF: We 're a small, entirely remote studio. SH: What are your roles at Glassbottom Games, and what do they entail? They 're what I wanted to make, and what I liked making. We make weirdly cozy games about animals doing people things. It 's hard to define, but what makes our games interesting is whatever the heck the central vibe is between Hot Tin Roof and SkateBird. Our next game was Hot Tin Roof, and it wound up being really fun. It made me realize I wanted to focus more on that. We had an old game that didn 't work out, but the part of it that ended up being cute was the animal acting like a person. Our initial games were pretty scattershot. We had a pretty bland and generic mission statement.

Megan Fox: When I opened Glassbottom Games around the end of 2012, the studio wasn 't really about anything. Sweety High: What is Glassbottom Games all about? In a normal year, the game might have been showcased this week at E3, but 2020 has been anything but normal. With the expo canceled, we decided to take this week to get acquainted with the incredible women behind some of our favorite and most-anticipated games, including SkateBird developer and Glassbottom Games CEO Megan Fox.Įarlier this year, we spoke to her about the game 's humble origins, what 's next for SkateBird and why accessibility in games can make such a difference for gamers of all kinds.
